SCORE Mathematics
Introduction: Time has run out in the big basketball game, and the score is tied. However, Up-State College has the ball with time out. You're the coach. Which players should you put into the game to give you the best chance of winning? This is one in a series of on-line interactive pages exploring probability and statistics in real life. These lessons utilize on-line simulations to generate data.
Prior Knowledge: Calculating percentages from given ratios; concept of average; definition of a "freethrow"; rules of basketball.
Grade Levels: 6th and 7th grades (this lesson); 6th through 12th grades for the entire series.
Objective: Students will calculate percentages based upon simulated performances of a statistically significant number of discrete events (i.e endgame freethrow attempts).
Resources: Student worksheet 1, Student worksheet 2, javascript-enabled browser, pencil, calculator, if desired.
Process: Start Here: Click Starting Page
First -- Students will use an on-line simulation to "shoot" freethrows for 5 selected players on a fictional basketball team.
Second -- They will then compile the results and calculate the freethrow percentages for each of the five players.
Third -- Lastly, students will use their findings to decide which "player" they would choose to shoot at the end of the game.
Learning Advice:
Due to the random function of the computer simulation, results for any given set of trials for any given player will vary -- just like in real life. Checking the accuracy of the results thus requires matching the data from the simulation (freethrows made versus freethrows attempted) with the resulting percentage.
If only one "station" computer is available, it is suggested that students be grouped in teams of 5, each member would then choose a different player and would do the "shooting", recording and calculating of freethrow percentages for his/her selected player, the group would then combine results. The lesson can be completed (worksheet 2) either as a group or individually.
Evaluation: Completeness of the freethrow data; accuracy of the derived percentage; student conclusions based upon their data
Extensions: Other lessons in the series
Conclusion: "Which of the 5 players whom you chose would you most want to have shooting freethrows to decide the outcome of the game? Why?" (see Student worksheet 2)
Copyright © Kings County Office of Education
19 June 1998